AI Insights · Timothy · October 2024
Top 5 Third Person Games in Middle East Q3 2024: Unified Platform Insights
Explore the performance trends of the top 5 third person games in the Middle East for Q3 2024, with insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2024, the top five third-person games on the unified platform in the Middle East showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Data sourced from Sensor Tower provides a comprehensive view of these trends.
PUBG MOBILE, developed by Tencent Mobile International Limited, saw its weekly revenue fluctuate throughout the quarter. It began at approximately $1.7M in early July, followed by a gradual decline to $973K in early September, before rebounding to $1.3M by the end of September. Weekly downloads peaked at 141K in early July but tapered off to 85K by the end of the quarter. The app maintained a high level of engagement with active users, starting at 3.4M and ending at 2.8M, despite a slight decline.
Last War:Survival from FUNFLY PTE. LTD. exhibited a strong revenue growth trajectory, starting at $989K and peaking at $1.7M in mid-September. Downloads saw an initial surge to 327K by late July, but experienced a significant decrease to 53K by the end of September. Active users demonstrated resilience, growing from 633K in early July to 1.1M by the quarter's end.
Free Fire by GARENA INTERNATIONAL I PRIVATE LIMITED maintained consistent revenue, with figures hovering around $130K, and experienced a slight dip to $90K in mid-September before closing the quarter at $107K. Downloads were fairly stable, with a notable peak of 151K in early September, while active users showed a steady count, starting at 2.9M and ending at 2.8M.
ONE PIECE Bounty Rush, from Bandai Namco Entertainment Inc., experienced a revenue increase, particularly in late August with earnings of $136K, closing the quarter at $78K. Downloads remained relatively low, ranging from 5K to 7K weekly. Active users started at 85K and fluctuated slightly, ending the quarter at 79K.
Lastly, Genshin Impact by COGNOSPHERE PTE. LTD. had a sporadic revenue pattern, with peaks such as $81K in late August. Downloads peaked at 22K in late August, while active users increased from 184K at the start of the quarter to 199K at the end, indicating a solid user base.
For more detailed insights and data on app performance, visit Sensor Tower.